| SmtpErrorCode Enumeration |
Namespace: MailKit.Net.SmtpAssembly: MailKit (in MailKit.dll) Version: 4.7.1
Syntax public enum SmtpErrorCode
Members Member name | Value | Description |
---|
MessageNotAccepted | 0 |
The message was not accepted for delivery. This may happen if
the server runs out of available disk space.
|
SenderNotAccepted | 1 |
The sender's mailbox address was not accepted. Check the
Mailbox property for the
mailbox used as the sender's mailbox address.
|
RecipientNotAccepted | 2 |
A recipient's mailbox address was not accepted. Check the
Mailbox property for the
particular recipient mailbox that was not acccepted.
|
UnexpectedStatusCode | 3 |
An unexpected status code was returned by the server.
For more details, the Message
property may provide some additional hints.
|
Remarks Example public static void SendMessage (MimeMessage message)
{
using (var client = new SmtpClient ()) {
try {
client.Connect ("smtp.gmail.com", 465, SecureSocketOptions.SslOnConnect);
} catch (SmtpCommandException ex) {
Console.WriteLine ("Error trying to connect: {0}", ex.Message);
Console.WriteLine ("\tStatusCode: {0}", ex.StatusCode);
return;
} catch (SmtpProtocolException ex) {
Console.WriteLine ("Protocol error while trying to connect: {0}", ex.Message);
return;
}
if (client.Capabilities.HasFlag (SmtpCapabilities.Authentication)) {
try {
client.Authenticate ("username", "password");
} catch (AuthenticationException ex) {
Console.WriteLine ("Invalid user name or password.");
return;
} catch (SmtpCommandException ex) {
Console.WriteLine ("Error trying to authenticate: {0}", ex.Message);
Console.WriteLine ("\tStatusCode: {0}", ex.StatusCode);
return;
} catch (SmtpProtocolException ex) {
Console.WriteLine ("Protocol error while trying to authenticate: {0}", ex.Message);
return;
}
}
try {
client.Send (message);
} catch (SmtpCommandException ex) {
Console.WriteLine ("Error sending message: {0}", ex.Message);
Console.WriteLine ("\tStatusCode: {0}", ex.StatusCode);
switch (ex.ErrorCode) {
case SmtpErrorCode.RecipientNotAccepted:
Console.WriteLine ("\tRecipient not accepted: {0}", ex.Mailbox);
break;
case SmtpErrorCode.SenderNotAccepted:
Console.WriteLine ("\tSender not accepted: {0}", ex.Mailbox);
break;
case SmtpErrorCode.MessageNotAccepted:
Console.WriteLine ("\tMessage not accepted.");
break;
}
} catch (SmtpProtocolException ex) {
Console.WriteLine ("Protocol error while sending message: {0}", ex.Message);
}
client.Disconnect (true);
}
}
See Also